Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
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@@ -1,40 +1,63 @@
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#include "clueboard2.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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__attribute__ ((weak))
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void matrix_init_user(void) {
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// leave these blank
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};
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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// leave these blank
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};
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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if (matrix_init_user) {
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(*matrix_init_user)();
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}
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matrix_init_user();
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led_init_ports();
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#ifdef BACKLIGHT_ENABLE
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init_backlight_pin();
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#endif
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// JTAG disable for PORT F. write JTD bit twice within four cycles.
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MCUCR |= (1<<JTD);
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MCUCR |= (1<<JTD);
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};
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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if (matrix_scan_user) {
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(*matrix_scan_user)();
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}
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};
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void led_init_ports() {
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// * Set our LED pins as output
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DDRB |= (1<<4);
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}
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void led_set_kb(uint8_t usb_led) {
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if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
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// Turn capslock on
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PORTB |= (1<<4);
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} else {
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// Turn capslock off
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PORTB &= ~(1<<4);
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}
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}
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/* Clueboard 2.0 LED locations:
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*
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* Capslock: B4, pull high to turn on
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* LCtrl: Shared with Capslock, DO NOT INSTALL LED'S IN BOTH
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* Page Up: B7, pull high to turn on
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* Escape: D6, pull high to turn on
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* Arrows: D4, pull high to turn on
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*/
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void backlight_init_ports(void) {
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print("init_backlight_pin()\n");
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// Set our LED pins as output
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DDRD |= (1<<6); // Esc
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DDRB |= (1<<7); // Page Up
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DDRD |= (1<<4); // Arrows
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// Set our LED pins low
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PORTD &= ~(1<<6); // Esc
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PORTB &= ~(1<<7); // Page Up
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PORTD &= ~(1<<4); // Arrows
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}
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void backlight_set(uint8_t level) {
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if ( level == 0 ) {
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// Turn off light
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PORTD |= (1<<6); // Esc
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PORTB |= (1<<7); // Page Up
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PORTD |= (1<<4); // Arrows
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} else {
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// Turn on light
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PORTD &= ~(1<<6); // Esc
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PORTB &= ~(1<<7); // Page Up
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PORTD &= ~(1<<4); // Arrows
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}
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}
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