Backlighting for JJ40 and underglow initialisation code (#2260)
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code. * Change default to KEYMAP_MIT, not KEYMAP_OFFSET * Add custom RGB code for JJ40 * Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later. * RGB working on JJ40. * Fix: saturation increase/decrease flipped * Add new directory for my custom keymap with RGB keycodes * Swap LAlt and LGUI * Update JJ40 max power draw with measured value * Update: fun40 rules.mk to enable underglow; earlier failed Travis CI * Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60. * Super rudimentary backlight test, init RGB LEDs on boot * Backlighting works - stays on for now * Toggling working * Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c * Timers not working * Delete global.h * Cleanup * Compiles * Good sign: LEDs stop working again * Handle timer1 overflow * Progress: fix: forgot to init * Backlighting fully working now except breathing. * Revert keymap to original keycodes * Update XD60 keymap README * Update JJ40 keymap with backlight toggles * Breathing working just fine. * Update references * Add backlight_set() call * Cleanup code to disable backlight * Fix: does not compile * Fix: missing call to rgblight_task. * Testing with BACKLIGHT_BREATHING * Cleanup * Cleanup comments * More commenting cleanup. * Do not enable BACKLIGHT_BREATHING by default
This commit is contained in:
committed by
Jack Humbert
parent
5b22ddf526
commit
365b863578
+24
-12
@@ -29,6 +29,9 @@ static uint8_t debouncing = DEBOUNCE;
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static matrix_row_t matrix[MATRIX_ROWS];
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static matrix_row_t matrix_debouncing[MATRIX_ROWS];
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void matrix_set_row_status(uint8_t row);
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uint8_t bit_reverse(uint8_t x);
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void matrix_init(void) {
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// all outputs for rows high
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DDRB = 0xFF;
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@@ -47,18 +50,8 @@ void matrix_init(void) {
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matrix[row] = 0x00;
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matrix_debouncing[row] = 0x00;
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}
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}
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void matrix_set_row_status(uint8_t row) {
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DDRB = (1 << row);
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PORTB = ~(1 << row);
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}
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uint8_t bit_reverse(uint8_t x) {
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x = ((x >> 1) & 0x55) | ((x << 1) & 0xaa);
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x = ((x >> 2) & 0x33) | ((x << 2) & 0xcc);
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x = ((x >> 4) & 0x0f) | ((x << 4) & 0xf0);
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return x;
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matrix_init_quantum(); // missing from original port by Luiz
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}
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uint8_t matrix_scan(void) {
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@@ -93,11 +86,30 @@ uint8_t matrix_scan(void) {
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}
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}
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matrix_scan_user();
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matrix_scan_quantum(); // also missing in original PS2AVRGB implementation
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return 1;
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}
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void matrix_scan_kb(void) {
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// Looping keyboard code goes here
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// This runs every cycle (a lot)
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matrix_scan_user();
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};
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// declarations
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void matrix_set_row_status(uint8_t row) {
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DDRB = (1 << row);
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PORTB = ~(1 << row);
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}
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uint8_t bit_reverse(uint8_t x) {
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x = ((x >> 1) & 0x55) | ((x << 1) & 0xaa);
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x = ((x >> 2) & 0x33) | ((x << 2) & 0xcc);
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x = ((x >> 4) & 0x0f) | ((x << 4) & 0xf0);
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return x;
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}
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inline matrix_row_t matrix_get_row(uint8_t row) {
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return matrix[row];
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}
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