Big keycode cleanup (#230)
* clean up quantum.c (#7485) * idea * progress * more stuff * wip * wip * last couple of keycodes you can move safely * Update quantum/quantum.c Co-Authored-By: fauxpark <fauxpark@gmail.com> * Put back RGB_MODE_BREATHE * Compile out some keycode processing when features are disabled (#7506) * Add shift-to-invert to remaining directional RGB_* keycode pairs (#7484) * Add shift-to-invert to remaining directional RGB_* keycode pairs RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held. This change adds the same capabilities to the remaining directional RGB_* keycode pairs. This improves consistency and provides full RGB control in a keymap containing only one keycode from each pair. * remove redundant variable * fix typo * Fix more typos Flyspell is on now I swear! * Relocate magic keycode processing (#7512) * Move magic keycode processing to own file * Save some bytes * Update comments * Update define to one thats not already used... * Fix audio * Fix breathing toggle when rgb is disabled (#7550) * Ifdef MAGIC_EE_HANDS until #178 drops revert this commit once it does * Add short aliases for Magic keycodes (#7541) * Add short alias for `MAGIC_TOGGLE_NKRO` * Add aliases for the other Bootmagic keycodes * Replace long form in default keymaps * Fix FORCE_NKRO handling (#7601) * Add until #173 drops * Relocate RGB keycode processing (#7508) * Move rgb keycode logic to process_keycode * Fixes for rgb matrix * Fixes for mxss * Fix inc/dec logic, add comments * Fix return RAINBOW_SWIRL logic * stop external use of rgb helper functions * merge fix * Fix 'defined but not used' when all animations are disabled Co-authored-by: Yan-Fa Li <yanfali@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com> Co-authored-by: fauxpark <fauxpark@gmail.com> Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
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committed by
Florian Didron
parent
1a62f5c142
commit
493c675778
@@ -52,9 +52,6 @@ action_t action_for_key(uint8_t layer, keypos_t key) {
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uint8_t action_layer, when, mod;
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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action.code = keymap_function_id_to_action(FN_INDEX(keycode));
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break;
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case KC_A ... KC_EXSEL:
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case KC_LCTRL ... KC_RGUI:
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action.code = ACTION_KEY(keycode);
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@@ -65,9 +62,11 @@ action_t action_for_key(uint8_t layer, keypos_t key) {
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case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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break;
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#ifdef MOUSEKEY_ENABLE
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(keycode);
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break;
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#endif
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case KC_TRNS:
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action.code = ACTION_TRANSPARENT;
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break;
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@@ -76,17 +75,24 @@ action_t action_for_key(uint8_t layer, keypos_t key) {
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// Split it up
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action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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break;
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#ifndef NO_ACTION_FUNCTION
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case KC_FN0 ... KC_FN31:
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action.code = keymap_function_id_to_action(FN_INDEX(keycode));
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break;
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case QK_FUNCTION ... QK_FUNCTION_MAX:;
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// Is a shortcut for function action_layer, pull last 12bits
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// This means we have 4,096 FN macros at our disposal
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action.code = keymap_function_id_to_action((int)keycode & 0xFFF);
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break;
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#endif
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#ifndef NO_ACTION_MACRO
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case QK_MACRO ... QK_MACRO_MAX:
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if (keycode & 0x800) // tap macros have upper bit set
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action.code = ACTION_MACRO_TAP(keycode & 0xFF);
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else
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action.code = ACTION_MACRO(keycode & 0xFF);
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break;
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#endif
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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break;
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