Change additional layer structure code

This commit is contained in:
Drashna Jaelre
2019-05-30 17:24:36 -07:00
committed by Florian Didron
parent e0eecc6834
commit 4df874a1d9
3 changed files with 6 additions and 6 deletions

View File

@@ -447,7 +447,7 @@ void visualizer_set_user_data(void* u) {
}
#endif
void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds) {
// Note that there's a small race condition here, the thread could read
// a state where one of these are set but not the other. But this should
// not really matter as it will be fixed during the next loop step.

View File

@@ -45,7 +45,7 @@ uint8_t visualizer_get_mods(void);
// This need to be called once at the start
void visualizer_init(void);
// This should be called at every matrix scan
void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds);
// This should be called when the keyboard goes to suspend state
void visualizer_suspend(void);
@@ -68,8 +68,8 @@ void draw_emulator(void);
struct keyframe_animation_t;
typedef struct {
uint32_t layer;
uint32_t default_layer;
layer_state_t layer;
layer_state_t default_layer;
uint32_t leds; // See led.h for available statuses
uint8_t mods;
bool suspended;

View File

@@ -8,7 +8,7 @@
#include "eeprom_stm32.h"
#endif
extern uint32_t default_layer_state;
extern uint32_t default_layer_state;
/** \brief eeconfig enable
*
* FIXME: needs doc