Files
qmk_firmware/quantum/rgb_matrix.h
Drashna Jaelre 493c675778 Big keycode cleanup (#230)
* clean up quantum.c (#7485)

* idea

* progress

* more stuff

* wip

* wip

* last couple of keycodes you can move safely

* Update quantum/quantum.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Put back RGB_MODE_BREATHE

* Compile out some keycode processing when features are disabled (#7506)

* Add shift-to-invert to remaining directional RGB_* keycode pairs (#7484)

* Add shift-to-invert to remaining directional RGB_* keycode pairs

RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held.
This change adds the same capabilities to the remaining directional RGB_*
keycode pairs.  This improves consistency and provides full RGB control in a
keymap containing only one keycode from each pair.

* remove redundant variable

* fix typo

* Fix more typos

Flyspell is on now I swear!

* Relocate magic keycode processing (#7512)

* Move magic keycode processing to own file

* Save some bytes

* Update comments

* Update define to one thats not already used...

* Fix audio

* Fix breathing toggle when rgb is disabled (#7550)

* Ifdef MAGIC_EE_HANDS until #178 drops

revert this commit once it does

* Add short aliases for Magic keycodes (#7541)

* Add short alias for `MAGIC_TOGGLE_NKRO`

* Add aliases for the other Bootmagic keycodes

* Replace long form in default keymaps

* Fix FORCE_NKRO handling (#7601)

* Add until #173 drops

* Relocate RGB keycode processing (#7508)

* Move rgb keycode logic to process_keycode

* Fixes for rgb matrix

* Fixes for mxss

* Fix inc/dec logic, add comments

* Fix return RAINBOW_SWIRL logic

* stop external use of rgb helper functions

* merge fix

* Fix 'defined but not used' when all animations are disabled

Co-authored-by: Yan-Fa Li <yanfali@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-01-09 08:57:11 +09:00

179 lines
6.3 KiB
C

/* Copyright 2017 Jason Williams
* Copyright 2017 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RGB_MATRIX_H
#define RGB_MATRIX_H
#include <stdint.h>
#include <stdbool.h>
#include "rgb_matrix_types.h"
#include "color.h"
#include "quantum.h"
#include "rgblight_list.h"
#ifdef IS31FL3731
# include "is31fl3731.h"
#elif defined(IS31FL3733)
# include "is31fl3733.h"
#elif defined(IS31FL3737)
# include "is31fl3737.h"
#elif defined(WS2812)
# include "ws2812.h"
#endif
#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
# define RGB_MATRIX_LED_FLUSH_LIMIT 16
#endif
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5
#endif
#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < DRIVER_LED_TOTAL
# define RGB_MATRIX_USE_LIMITS(min, max) \
uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \
uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \
if (max > DRIVER_LED_TOTAL) max = DRIVER_LED_TOTAL;
#else
# define RGB_MATRIX_USE_LIMITS(min, max) \
uint8_t min = 0; \
uint8_t max = DRIVER_LED_TOTAL;
#endif
#define RGB_MATRIX_TEST_LED_FLAGS() \
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue
enum rgb_matrix_effects {
RGB_MATRIX_NONE = 0,
// --------------------------------------
// -----Begin rgb effect enum macros-----
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name,
#include "rgb_matrix_animations/rgb_matrix_effects.inc"
#undef RGB_MATRIX_EFFECT
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
# define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
# ifdef RGB_MATRIX_CUSTOM_KB
# include "rgb_matrix_kb.inc"
# endif
# ifdef RGB_MATRIX_CUSTOM_USER
# include "rgb_matrix_user.inc"
# endif
# undef RGB_MATRIX_EFFECT
#endif
// --------------------------------------
// -----End rgb effect enum macros-------
RGB_MATRIX_EFFECT_MAX
};
void eeconfig_update_rgb_matrix_default(void);
uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i);
uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i);
void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue);
void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
void rgb_matrix_task(void);
// This runs after another backlight effect and replaces
// colors already set
void rgb_matrix_indicators(void);
void rgb_matrix_indicators_kb(void);
void rgb_matrix_indicators_user(void);
void rgb_matrix_init(void);
void rgb_matrix_set_suspend_state(bool state);
void rgb_matrix_toggle(void);
void rgb_matrix_enable(void);
void rgb_matrix_enable_noeeprom(void);
void rgb_matrix_disable(void);
void rgb_matrix_disable_noeeprom(void);
void rgb_matrix_step(void);
void rgb_matrix_step_reverse(void);
void rgb_matrix_increase_hue(void);
void rgb_matrix_decrease_hue(void);
void rgb_matrix_increase_sat(void);
void rgb_matrix_decrease_sat(void);
void rgb_matrix_increase_val(void);
void rgb_matrix_decrease_val(void);
void rgb_matrix_increase_speed(void);
void rgb_matrix_decrease_speed(void);
led_flags_t rgb_matrix_get_flags(void);
void rgb_matrix_set_flags(led_flags_t flags);
void rgb_matrix_mode(uint8_t mode);
void rgb_matrix_mode_noeeprom(uint8_t mode);
uint8_t rgb_matrix_get_mode(void);
void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
#ifndef RGBLIGHT_ENABLE
# define rgblight_toggle rgb_matrix_toggle
# define rgblight_enable rgb_matrix_enable
# define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom
# define rgblight_disable rgb_matrix_disable
# define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom
# define rgblight_step rgb_matrix_step
# define rgblight_sethsv rgb_matrix_sethsv
# define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom
# define rgblight_step_reverse rgb_matrix_step_reverse
# define rgblight_increase_hue rgb_matrix_increase_hue
# define rgblight_decrease_hue rgb_matrix_decrease_hue
# define rgblight_increase_sat rgb_matrix_increase_sat
# define rgblight_decrease_sat rgb_matrix_decrease_sat
# define rgblight_increase_val rgb_matrix_increase_val
# define rgblight_decrease_val rgb_matrix_decrease_val
# define rgblight_increase_speed rgb_matrix_increase_speed
# define rgblight_decrease_speed rgb_matrix_decrease_speed
# define rgblight_mode rgb_matrix_mode
# define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom
# define rgblight_get_mode rgb_matrix_get_mode
#endif
typedef struct {
/* Perform any initialisation required for the other driver functions to work. */
void (*init)(void);
/* Set the colour of a single LED in the buffer. */
void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
/* Set the colour of all LEDS on the keyboard in the buffer. */
void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
/* Flush any buffered changes to the hardware. */
void (*flush)(void);
} rgb_matrix_driver_t;
extern const rgb_matrix_driver_t rgb_matrix_driver;
extern rgb_config_t rgb_matrix_config;
extern bool g_suspend_state;
extern rgb_counters_t g_rgb_counters;
extern led_config_t g_led_config;
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
extern last_hit_t g_last_hit_tracker;
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
#endif
#endif