* clean up quantum.c (#7485) * idea * progress * more stuff * wip * wip * last couple of keycodes you can move safely * Update quantum/quantum.c Co-Authored-By: fauxpark <fauxpark@gmail.com> * Put back RGB_MODE_BREATHE * Compile out some keycode processing when features are disabled (#7506) * Add shift-to-invert to remaining directional RGB_* keycode pairs (#7484) * Add shift-to-invert to remaining directional RGB_* keycode pairs RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held. This change adds the same capabilities to the remaining directional RGB_* keycode pairs. This improves consistency and provides full RGB control in a keymap containing only one keycode from each pair. * remove redundant variable * fix typo * Fix more typos Flyspell is on now I swear! * Relocate magic keycode processing (#7512) * Move magic keycode processing to own file * Save some bytes * Update comments * Update define to one thats not already used... * Fix audio * Fix breathing toggle when rgb is disabled (#7550) * Ifdef MAGIC_EE_HANDS until #178 drops revert this commit once it does * Add short aliases for Magic keycodes (#7541) * Add short alias for `MAGIC_TOGGLE_NKRO` * Add aliases for the other Bootmagic keycodes * Replace long form in default keymaps * Fix FORCE_NKRO handling (#7601) * Add until #173 drops * Relocate RGB keycode processing (#7508) * Move rgb keycode logic to process_keycode * Fixes for rgb matrix * Fixes for mxss * Fix inc/dec logic, add comments * Fix return RAINBOW_SWIRL logic * stop external use of rgb helper functions * merge fix * Fix 'defined but not used' when all animations are disabled Co-authored-by: Yan-Fa Li <yanfali@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com> Co-authored-by: fauxpark <fauxpark@gmail.com> Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
180 lines
7.3 KiB
C
180 lines
7.3 KiB
C
/* Copyright 2019 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "process_magic.h"
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#ifdef AUDIO_ENABLE
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# ifndef AG_NORM_SONG
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# define AG_NORM_SONG SONG(AG_NORM_SOUND)
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# endif
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# ifndef AG_SWAP_SONG
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# define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
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# endif
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# ifndef CG_NORM_SONG
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# define CG_NORM_SONG SONG(AG_NORM_SOUND)
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# endif
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# ifndef CG_SWAP_SONG
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# define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
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# endif
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float ag_norm_song[][2] = AG_NORM_SONG;
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float ag_swap_song[][2] = AG_SWAP_SONG;
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float cg_norm_song[][2] = CG_NORM_SONG;
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float cg_swap_song[][2] = CG_SWAP_SONG;
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#endif
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/**
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* MAGIC actions (BOOTMAGIC without the boot)
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*/
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bool process_magic(uint16_t keycode, keyrecord_t *record) {
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// skip anything that isn't a keyup
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if (record->event.pressed) {
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switch (keycode) {
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case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
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case MAGIC_SWAP_LCTL_LGUI ... MAGIC_TOGGLE_CTL_GUI:
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/* keymap config */
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keymap_config.raw = eeconfig_read_keymap();
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switch (keycode) {
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case MAGIC_SWAP_CONTROL_CAPSLOCK:
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keymap_config.swap_control_capslock = true;
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break;
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case MAGIC_CAPSLOCK_TO_CONTROL:
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keymap_config.capslock_to_control = true;
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break;
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case MAGIC_SWAP_LALT_LGUI:
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keymap_config.swap_lalt_lgui = true;
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break;
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case MAGIC_SWAP_RALT_RGUI:
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keymap_config.swap_ralt_rgui = true;
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break;
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case MAGIC_SWAP_LCTL_LGUI:
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keymap_config.swap_lctl_lgui = true;
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break;
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case MAGIC_SWAP_RCTL_RGUI:
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keymap_config.swap_rctl_rgui = true;
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break;
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case MAGIC_NO_GUI:
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keymap_config.no_gui = true;
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break;
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case MAGIC_SWAP_GRAVE_ESC:
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keymap_config.swap_grave_esc = true;
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break;
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case MAGIC_SWAP_BACKSLASH_BACKSPACE:
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keymap_config.swap_backslash_backspace = true;
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break;
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case MAGIC_HOST_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = true;
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break;
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case MAGIC_SWAP_ALT_GUI:
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keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(ag_swap_song);
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#endif
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break;
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case MAGIC_SWAP_CTL_GUI:
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keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(cg_swap_song);
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#endif
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break;
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case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
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keymap_config.swap_control_capslock = false;
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break;
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case MAGIC_UNCAPSLOCK_TO_CONTROL:
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keymap_config.capslock_to_control = false;
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break;
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case MAGIC_UNSWAP_LALT_LGUI:
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keymap_config.swap_lalt_lgui = false;
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break;
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case MAGIC_UNSWAP_RALT_RGUI:
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keymap_config.swap_ralt_rgui = false;
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break;
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case MAGIC_UNSWAP_LCTL_LGUI:
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keymap_config.swap_lctl_lgui = false;
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break;
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case MAGIC_UNSWAP_RCTL_RGUI:
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keymap_config.swap_rctl_rgui = false;
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break;
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case MAGIC_UNNO_GUI:
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keymap_config.no_gui = false;
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break;
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case MAGIC_UNSWAP_GRAVE_ESC:
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keymap_config.swap_grave_esc = false;
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break;
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case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
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keymap_config.swap_backslash_backspace = false;
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break;
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case MAGIC_UNHOST_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = false;
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break;
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case MAGIC_UNSWAP_ALT_GUI:
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keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(ag_norm_song);
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#endif
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break;
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case MAGIC_UNSWAP_CTL_GUI:
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keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(cg_norm_song);
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#endif
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break;
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case MAGIC_TOGGLE_ALT_GUI:
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keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
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keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
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#ifdef AUDIO_ENABLE
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if (keymap_config.swap_ralt_rgui) {
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PLAY_SONG(ag_swap_song);
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} else {
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PLAY_SONG(ag_norm_song);
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}
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#endif
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break;
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case MAGIC_TOGGLE_CTL_GUI:
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keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
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keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
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#ifdef AUDIO_ENABLE
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if (keymap_config.swap_rctl_rgui) {
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PLAY_SONG(cg_swap_song);
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} else {
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PLAY_SONG(cg_norm_song);
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}
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#endif
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break;
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case MAGIC_TOGGLE_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = !keymap_config.nkro;
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break;
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#if 0
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case MAGIC_EE_HANDS_LEFT:
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eeconfig_update_handedness(true);
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break;
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case MAGIC_EE_HANDS_RIGHT:
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eeconfig_update_handedness(false);
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break;
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#endif
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}
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eeconfig_update_keymap(keymap_config.raw);
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clear_keyboard(); // clear to prevent stuck keys
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return false;
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}
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}
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// Not a magic keycode so continue processing
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return true;
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}
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